This is the first part of tutorial about Dear ImGui (AKA ImGui) and it’ll show you how to set it up with SFML. The second part will be library agnostic and will talk about common ways of doing stuff in ImGui, some awesome widgets and some useful STL overloads.
Introduction
Having good content creation (level editor, resource editor, etc.) and debugging tools for your game is very important and can lead to productivity and creativity boost.
Here are some examples of tools I managed to make with ImGui for my game:
Level editor:
Animation editor:
(It was possible to add ability to change members of C++ objects with ImGui by doing some template magic, maybe I’ll write an article about that later!)
As you can see there’s a wide range of widgets that ImGui can provide and there are lots of other great examples of how other people use it here. Continue reading