Here’s what I did this summer.

As I’m writing this the last day of the summer is approaching its end. It’s been an awesome study break. It lasted for two months and a lot of things were done in this period.

I see a lot of people who are disappointed in their summer. I’m not disappointed at all. I think I’ve accomplished some great things and while I didn’t reach some of the goals I’ve set, I’ll still work on them. My goals were not very specific (I found it very useful to set not very specific goals as I end enjoying my free time more): read some stuff, develop my game, write some blog posts and spend time with my family and SO. And I did it all. And it was great.

To be fair, I’m a little tired of this study break. I’m glad that I’ll have to study again. Hope this motivation won’t go away too soon. And now I’ll talk in detail about the things I did.

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re:Creation week #6. Art, gold, dialogues, localization issues and mini-quests

Here’s what I’ve been working on this week:

Art

I’ve decided to return to old graphics style because this is the style I can draw in and because it looks better and more complete. See for yourself:

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re:Creation week #5. Improved level format and saving system.

Previous weeks:

Foreword

Last week I’ve posted this screenshot of re:Creation to /r/IndieGaming to know what people think about new graphics. I expected 2 or 3 people tell me something like: “it’s good, keep working” or “that’s bad, keep working”. The thread got lots of upvotes and comments and there was lots of constructive critique which I didn’t expect. Some people said the game looks really great. This was really awesome and now I know in which direction art style should be moving.

And here’s what I’ve been doing this week.

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re:Creation week #4. New graphics, chests, doors, screen transitions

Previous weeks:

This week was totally awesome!
Dmitry has redrawn lots of graphics and the game looks a lot better now.
We’ve also decided to make character proportions more realistic which is also great.
Here’s the graphics comparison

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