A long time has passed since I’ve written the last dev log! Is Re:creation dead? Is it stagnating? No, not at all. It’s more alive than ever now!
I haven’t written a new part of dev log because I had to study a lot in December and January. I had some time to develop some stuff during these month and had a lot of stuff done in February.
I’ve decided to write the dev log in two forms
- First one will be about the features I’ve implemented recently and it will have a lot of pretty screenshots and gifs. (You’re reading this part right now).
- Second one will be more specific and I’ll focus more on technical parts of the game and implementation details of some interesting features. This part is a lot harder to write so it’ll be less frequent than the first one.
If you’re wondering about how I’ve implemented one or another feature of the game or its engine, feel free to write an email and ask about it! I’m always glad to answer.
Well, let’s start.