re:Creation week #5. Improved level format and saving system.

Previous weeks:

Foreword

Last week I’ve posted this screenshot of re:Creation to /r/IndieGaming to know what people think about new graphics. I expected 2 or 3 people tell me something like: “it’s good, keep working” or “that’s bad, keep working”. The thread got lots of upvotes and comments and there was lots of constructive critique which I didn’t expect. Some people said the game looks really great. This was really awesome and now I know in which direction art style should be moving.

And here’s what I’ve been doing this week.

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re:Creation week #4. New graphics, chests, doors, screen transitions

Previous weeks:

This week was totally awesome!
Dmitry has redrawn lots of graphics and the game looks a lot better now.
We’ve also decided to make character proportions more realistic which is also great.
Here’s the graphics comparison

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re:Creation dev log. Week #2 and #3. AI stuff and vacation

Week #0: Preparation

Week #1: Things are getting bigger

Week #2 and #3. AI stuff and vacation

I started to prototype the first “real” level of the game. As I was working on it, I realized all the flaws of level editor and features it lacked of. So I worked a lot on the level editor!

A lot of time was also put in optimization. Release build was always working at 60 fps without a problem, but as an object counter grew bigger and bigger Debug build started to slow down, so I decided to optimize my game a bit and now it’s running at 60 fps on Debug too. Neat.

I was also working on AI for some time. First I got NPC to go to the specified point of map.

I accidentally swapped walking animations and results were hilarious.

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re:Creation Week #0: Preparation

Week #1: Things are getting bigger!

This week I don’t think I’ve accomplished something really huge, because I’ve decided to finally rest after month of studying hard. But now I can work almost full-time so lots of changes will come, I guess.

But still, I’ve managed to develop some cool stuff.

Game

This isn’t really first week I’m programming this game. I’ve spent some month on engine and level editor, but this is the week I’m starting to see the game itself!

It’s called re:Creation. It’s oldschool top-down action rpg where you play as undead knight who wants to seek revenge for his death and free people from evil wizard who used trapped demon’s soul as the power source for 800 years.  Here’s what was implemented:

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Last month and plans

The last month was great. The exams were tough and I spent this whole month studying hard but it was worth it! I successfully passed all exams and got pretty awesome grades!
ECTS:
Complex analysis – B
Differential Equations – B
English – A
Discrete mathematics – A
Physics – A


 

Now I have two months of freedom but I won’t waste my time. I’m going to work hard on my game most of the time.

Here’s what’s done at the moment:

  •  Basic entity/component/system
  •  Scripting (mostly for loading different entity properties)
  •  Level editing (level editor is going to be pretty cool! Trying to make it as comfortable as possible)

  •  Basic combat, AI and co-op

  • Resource manager

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