I did a lot of stuff this month and I’ll start with the most important thing.
I’m ready to present the core game mechanic in the game!
I call this mechanic “recreation“. Here’s how it works.
First, you kill someone
Then you can become a ghost and travel around the screen without taking any damage and colliding with anything
You can’t get too far away from your body though!
When you are in the ghost form you can become the enemy you just killed
It gets revived in the zombie form. You don’t have many health in this form so you can’t complete an entire level like that, you’re most likely to die. When you die, you return to your original body.
This mechanic is used to solve puzzles and progress forward. Each enemy will have unique skills which will help you on your way.
Here’s an example of solving a simple puzzle.
I have some other puzzles but I can’t show them right now because they need to be polished! I also don’t want to spoil too much for people who read my dev logs.
There are lots of puzzles which can be invented with this mechanic and I’m really excited to work on puzzles involved it!
And now I’ll tell you about other things I’ve done