Using Lua with C++ in practice. Part 1. Intro to ECS and basic principles

Part 1. Intro to ECS and basic principles Part 2. Implementing the basics Part 3. Controlling entities in Lua by  calling C++ functions. There are many reasons to use Lua with C++. One of them is that you can put some of the logic from C++ code into scripts, so you can easily change them without the need … Continue reading Using Lua with C++ in practice. Part 1. Intro to ECS and basic principles